Top Best Video Games For PC That You Should Try In 2021
There are so many Video games out there from the type of taste we want from the games like Horror, Fantasy, Action, Racing, etc. You might always think that what game I want to try next then this article definitely help you to find out. In this blog, we figure out the not the most popular video games out there but the one which has really good potential to be a good game by giving you a great gaming experience while playing.
There are so many video games out there on the Internet and they’re so vast that not only will they stretch your imagination but possibly your gaming PC as well, challenging you with their gameplay, their world-building, and their gorgeous visuals. Which is the experience that you wanna get while playing every single game and we are ready to give a list of all. We’ll continue to update this list as new games release, removing older favorites and replacing them with our latest obsessions.
2021 is still pretty young, so we’re observed from last year’s gameplay for now. So here are the games that you might wanna play next.
Hollow Knight is a 2017 action-adventure game developed and published by Team Cherry and was released for Microsoft Windows, macOS, and Linux in 2017, and for the Nintendo Switch, PlayStation 4, and Xbox One in 2018. The game follows a nameless knight, (commonly referred to as “ghost” or “the knight” by fans) as they traverse an ancient, plague-infested kingdom inhabited by various insects, known as Hallownest.
The Knight must travel through Hallownest, fighting bosses and unlocking new abilities to progress, as they uncover the mysteries of the kingdom. Hollow Knight was well received by critics and has sold over 3 million copies as of December 2020. A sequel is in development, called Hollow Knight: Silksong.
The fantastic bug world of Hollow Knight grips you right away. You arrive at the fabled kingdom of Hallownest in its decline, without any memory of who you are or where you are heading; an empty vessel. At first, you have no clue of your purpose; there is no map in your inventory – you have to acquire it later. You proceed blindly into an unknown and strangely hostile environment because you feel some weird connection to this place. Something is not right; you see it clearly with your black holes of eyes, and you try to solve the mystery. With each step you take, with each new character you interact with, the beautiful story slowly unfolds before your voiceless hero. You don’t speak at all; the only thing you possess to cast your will is your sharp needle and fossilized bug shells called Geo that serve as a local currency.
The combat is tight, diverse, and highly customizable with different spells and charms. Do you remember those classic games where you have to play with a slow, clumsy character that is efficient only when your timing is precise to the automation? Forget them! Hollow Knight gives you the pleasure of fighting how you want and how you enjoy. Of course, you still have to time your movements right, but it all comes with more versatility and a lot more satisfaction. It is so addicting that even fighting mobs in the same zones, again and again, is not a chore.
Controls are very efficient. There are many moves, power-ups, combos, spells, charms to learn and use, and everything is easy to pick up. Later in the game, you roam the vast world of Hallownest like a deadly ninja-warlock-parkourist. As with combat, the movement (after some progress) is also very satisfying.
The art style and music are masterpieces in themselves. The art style is very distinctive; it has a powerful gothic feeling to it, which looks unbelievably majestic in a world of militant bugs. The music of Christopher Larkin is equally grand. Everyone praises orchestral music in Ori and the Blind Forest / Ori and the Will of the Wisps, although I prefer Hollow Knight’s solemn and melancholic compositions. They sound so soft, so gentle…like a lullaby or a fairy tale. It oddly fits the gameplay.
This is one of the few games I will remember and love deeply for my whole life, probably with ugly nostalgic sentiments along the line. It is one thing when you experience this kind of bond with something when you are a kid. It is another thing when the creation of human imagination manages to touch you similarly when you are long past your teenage years.
• Classic side-scrolling action, with all the modern trimmings.
• Forge your own path! The world of Hallownest is expansive and open.
• Evolve with powerful new skills and abilities!
• Equip Charms! Ancient relics that offer bizarre new powers and abilities.
• An enormous cast of cute and creepy characters all brought to life with traditional 2D frame-by-frame animation.
• An epic orchestral score, with over 40 tracks!
• Over 150 enemies with 40 epic bosses!
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Wild Hunt was released for Microsoft Windows, PlayStation 4, and Xbox One in May 2015, with a Nintendo Switch version released in October 2019, and PlayStation 5 and Xbox Series X/S versions planned for release in 2021.
I would like to start by saying that this game is, in my opinion, THE game of the eighth generation, simply because it changed me forever, as much as a literary masterpiece or a good film can do. I’d also say that this game is a perfect example of how videogames can be the most powerful artistic medium as of today. The heart and soul of The Witcher 3 lie not so much on his gameplay and combat system, which can feel a bit repetitive at times, but in its powerful and deep narrative.
Its story is emotionally gripping and riddled with player-made choices and consequences. It’s the ability to make you regret what you thought was right, and trap you in a world where there is no right or wrong, only evil and lesser evil is superb. There are several times where you find yourself choosing between whether to save a deserter or a group of villagers, only to find out hours later what was the consequence of your decision. A perfect encapsulation of Andrew Sapkowskj’s morality in the books.
The combat and character progression is absolutely wonderful. Fights are smooth, agile, and attractive. Geralt vaults around with pirouettes and rolls, blending sword and sorcery to make up some of the smoothest and interactive combat to date. the skill progression itself allows you to build your character throughout the length of your story, making up several different builds that you can switch between at your leisure. And if you regret one of your decisions, don’t fret because re-spec tokens are easy enough to attain.
The visuals, open-world exploration, and brilliant soundtrack all contribute to the most immersive game you’ll play. The innate attention to detail constantly reminds you of the heartache that is the world of The Witcher, and the tragic theme of Velen will haunt you and stay with you long after you finish.
If you’re wondering whether or not to pick up this game, it’s never too late. It’s approachable enough for newer gamers to jump in and relish, and deep enough for the more experienced to never grow bored. Playing The Witcher 3 is never a bad decision.
Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014’s Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One in August 2018, for macOS in January 2019, and Nintendo Switch in September 2019. The game was a critical and commercial success, with it selling over a million copies in two months and being cited as one of the best role-playing games of all time, with praise given to its combat complexity and interactivity.
This is an absolute gem of a game. I haven’t been this invested in a game since Skyrim, and this has gone above and beyond any of my expectations I had from an RPG, let alone a turn-based one.
While the combat system is absolutely fantastic I felt there were instances where I wanted to feel more powerful. Additional Action Points/Source Points to acquire would’ve been nice considering the plethora of skills and spells you have. I suppose that could’ve created some sort of balancing issues, however, but I still feel I’d have enjoyed a bit more freedom with the fight system.
I ended up never having to use a lot of the spells and skills I’d learn simply because I felt they weren’t the optimal use for my AP in battle. So I began having nearly the same spells/skills for each of my 4 party members since that’s what kept working well for me.
But I don’t want this to come off as too negative for the combat. It’s one of, if not THE most satisfying turn-based combat any game has brought forth in my experience. The satisfaction of accurately planning ahead to dish out maximum damage per turn and using the environment to your advantage (or setting up an environment primed for your advantage) has been one of the most fun aspects of the fight. Knowing where to land, where to stand, when to use which school of magic, and how to manage your AP among it all keeps me constantly engaged. There are times I’ll quicksave and then pick a fight with an entire town just to get that thrill of the combat.
Gameplay, Story, and Exploration wise, I never once felt bored. The story might get slightly confusing at first, but it starts to make sense eventually. It’s just a lot of things to keep track of at once if you’re new to the Divinity franchise like I was. Exploration is highly encouraged and quite rewarding, there’s always something for you to find – even if that something was coaxed into existence by the “Lucky Charm” perk.
There are also so many different ways you get to do things I’d reload a save only to see what the other dialogues and routes were, even if the result stayed the same. You could argue that then the game’s just giving a false sense of choice, but in my opinion, these were for very trivial objectives. There’s plenty of other places you get to choose vastly different outcomes – some that completely change course for the rest of your quest.
I’ve played through the game once, but I’m already thinking about all the other ways I could’ve done things – right from the start. So to me, this game does have quite a lot of replay-ability. You can really tell this game is a labor of love. The voice actors have done an absolutely phenomenal job in portraying the personalities of the characters they play. This is even true for the animals who speak! If I’m listening to a chicken, or a cow, or a tortoise, or a rabbit, or — anything! I can actually believe it’s what the animal might sound like if they could speak!
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter developed and published by Valve. Set between the events of Half-Life (1998) and Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Players use VR to interact with the environment and fight enemies, using “gravity gloves” to manipulate objects, similar to the gravity gun from Half-Life 2. Traditional Half-Life elements return, such as physics puzzles, combat, exploration, and survival horror elements.
Half-Life: Alyx was worth it. While I understand that Valve has disappointed some by waiting for years to make a game, and also have that game utilize a medium that the majority of the gaming community will not have access to for some time, this game is simply awesome. I didn’t exactly play this game with the best setup, I played it on a modest machine on an older headset on the lowest graphical setting just to be safe. Despite this, the immersion that this game has especially displayed is amazing, and there really is nothing like playing a game in VR.
Combining this with hyper-realistic environments with the excellent physics of the new Source 2 engine makes this game, and its setting, feel real. Obviously, the realism of Alyx isn’t as important as the biggest question for any game: Is the game fun? The answer is yes. The mechanics in Alyx are superb, and utilizes VR in a way that anyone playing the game will come to understand is necessary.
This game would not work on flat-screen, you can’t send items flying from off a shelf and grab a said item out of the air with a mouse and keyboard. You can’t physically move around to dodge headcrabs with a mouse and keyboard. You can’t use your handgun to move a dead body aside to shoot a lock while gazing upon an isolated quarantine zone that feels particularly alien, and even Chernobyl-esk.
In a video game, you experience a story firsthand and this is most true in VR. Whether it’s guiding scientists and security guards through the horrific Black Mesa Incident, or driving along an abandoned, antlion infested coast, or even crawling through a Xen infested apartment, Half-Life allows you to explore a world that details an epic story firsthand. Alyx is no exception to this, and despite its prequel status, Alyx’s story continues on the cliffhanger of HL2: Episode Two we were left off on nearly 13 years ago.
The new perspective that you are given into the world before Gordon Freeman’s revolution is mind-blowing, and while it mostly does tell its own story, it delivers very good context for games like Half-Life: 2. I don’t wish to spoil the story, so please play the game to find out. All I will say more about the story is that the ending is absolutely crazy. In conclusion, while Valve has kept us waiting for a painfully long time, the wait was worth it in a way, as they were able to successfully give us another masterpiece, as well as hope for more games going forward.
I would like to note how all the one-star reviews for this game were likely made by people who haven’t actually played the game and have instead used this platform to complain about how the game is in VR, which I concede is a legitimate criticism for many dedicated fans, but I don’t regard whining about a game you haven’t played as real criticism… Maybe VR isn’t for everyone, but if you can afford a headset, I think the experience is worth it… The valve is no stranger to setting the standard for FPS games, and for VR, they’ve raised the bar once again in more ways than one.
Titanfall 2 is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014’s Titanfall, the game was released worldwide on October 28, 2016 for Windows, PlayStation 4, and Xbox One. In Titanfall 2, players control Titans, mecha-style exoskeletons, and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking.
I probably wouldn’t hesitate to say this is the best FPS of all time. Its mechanics are some of the most unique I’ve seen in any shooter, its campaign is the epitome of short and sweet (around 4 hours to beat 8 missions, double that for master mode), and it’s had a resurgence (at least on PC) lately due to coming to Steam and going on sale a few times.
PvP: The bread and butter of Titanfall 2. There are over 10 different and most unique modes to play, from common ones like Attrition (team deathmatch with AI minions similar to League of Legends), Capture the Flag, and Amped Hardpoint (domination with minions), to more unusual and unique modes like Live Fire, Bounty Hunt, and Titan Brawl.
PvE: In Frontier Defense, you and 3 other players are tasked with defending a harvester while it works while being attacked by AI-controlled enemies, including unique ones found only in this mode, like mortar titans and cloak drones.
Private Match: The only lacking part of multiplayer, in my opinion, is custom games. The only things the host can change about the lobby are map, mode, and time, meaning it’s really only helpful for playing with friends, with no real customizability as far as rules go, like increased health, limited weapons, or uneven team sizes.
The Progression system in Titanfall 2 is unlike any that I’ve seen before. After leveling up (with XP you get from playing matches) 50 times, you are able to “Regenerate”, which deletes most of your unlocks (excluding things you unlock with credits) but keeps your cosmetics, stats, and upgrades, and gives you more things to unlock. Titans, weapons, and factions can also be upgraded and regenerated the same way, saving their upgrades when they regenerate.
I haven’t seen the amount of toxicity anywhere NEAR other games’, and when there is toxicity, it’s just people complaining about OP weapons and saying gamer words for fun that I shouldn’t say in a Google review.
There are lots of options for customizable weapons, gadgets, and titans, for pretty much every playstyle. Do you want to be an immobile tank? Grab an LMG, along with the A-Wall ordnance and Legion titan, and guard the objective as much as you’d like. Wanna be a ninja? Take an SMG or Pistol and pair it with the Cloak or Holo-Pilot tactics, a Firestar ordnance, and the Ronin titan (my favorite). Want to be a sniper? There are 3 unique options of sniper rifles to pair with Pulse Blade to find hiding enemies, Gravity Star to hold them in place, and the flying sniper titan Northstar.
Every level of the campaign is interesting, and there are lots of unique mechanics to go with them, from time-travel to an electricity gun that can hack things, and each mission takes place in a distinctive location, from the mountainous remains of a battlefield to a factory, to a research facility, to fighters and freighters in the sky, and every mission or two there’s a unique (and perfectly campy) boss with their uniquely customized titan, different from your own.
Overall, Titanfall 2 is probably the best shooter I’ve ever played, and one of my favorites. Sorry for the long read, I hope it was as in-depth as is helpful.